Searched refs:d3d12_resource_resource (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_blit.cpp | 135 d3d12_resource_resource(dst), info->dst.level, in blit_resolve() 136 d3d12_resource_resource(src), info->src.level, in blit_resolve() 322 src_loc.pResource = d3d12_resource_resource(src); in copy_subregion_no_barriers() 327 dst_loc.pResource = d3d12_resource_resource(dst); in copy_subregion_no_barriers() 458 return d3d12_resource_resource(d3d12_resource(info->src.resource)) == in is_same_resource() 459 d3d12_resource_resource(d3d12_resource(info->dst.resource)) && in is_same_resource() 844 src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp)); in blit_resolve_stencil() 849 dst_loc.pResource = d3d12_resource_resource(dst); in blit_resolve_stencil() 995 if (d3d12_resource_resource(dst) == d3d12_resource_resource(src) && dst_level == src_level) { in d3d12_resource_copy_region()
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D | d3d12_resource.h | 96 d3d12_resource_resource(struct d3d12_resource *res) in d3d12_resource_resource() function
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D | d3d12_surface.cpp | 147 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, in initialize_dsv() 226 screen->dev->CreateRenderTargetView(d3d12_resource_resource(res), &desc, in initialize_rtv()
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D | d3d12_video_proc.cpp | 48 ID3D12Resource *pDstD3D12Res = d3d12_resource_resource(pOutputVideoBuffer->texture); in d3d12_video_processor_begin_frame() 158 ID3D12Resource *pSrcD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_processor_process_frame()
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D | d3d12_query.cpp | 589 ctx->cmdlist->CopyBufferRegion(d3d12_resource_resource(query->predicate), 0, in d3d12_render_condition() 609 ctx->cmdlist->SetPredication(d3d12_resource_resource(ctx->current_predication), 0, in d3d12_enable_predication()
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D | d3d12_video_dec.cpp | 934 assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D); in d3d12_video_decoder_prepare_for_decode_frame() 1015 ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_reconfigure_dpb() 1191 … ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input()
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D | d3d12_video_dec_references_mgr.cpp | 111 *ppOutTexture2D = d3d12_resource_resource(vidBuffer->texture); in get_current_frame_decode_output_texture()
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D | d3d12_video_enc.cpp | 1143 ID3D12Resource *pInputVideoD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_encoder_encode_bitstream() 1148 ID3D12Resource *pOutputBufferD3D12Res = d3d12_resource_resource(pOutputBitstreamBuffer); in d3d12_video_encoder_encode_bitstream()
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D | d3d12_resource.cpp | 654 handle->com_obj = d3d12_resource_resource(res); in d3d12_resource_get_handle() 659 screen->dev->CreateSharedHandle(d3d12_resource_resource(res), in d3d12_resource_get_handle() 965 tex_loc.pResource = d3d12_resource_resource(res); in fill_texture_location()
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D | d3d12_screen.cpp | 788 ID3D12Resource *d3d12_res = d3d12_resource_resource(res); in d3d12_flush_frontbuffer()
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