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Searched refs:d3d12_resource_resource (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp135 d3d12_resource_resource(dst), info->dst.level, in blit_resolve()
136 d3d12_resource_resource(src), info->src.level, in blit_resolve()
322 src_loc.pResource = d3d12_resource_resource(src); in copy_subregion_no_barriers()
327 dst_loc.pResource = d3d12_resource_resource(dst); in copy_subregion_no_barriers()
458 return d3d12_resource_resource(d3d12_resource(info->src.resource)) == in is_same_resource()
459 d3d12_resource_resource(d3d12_resource(info->dst.resource)) && in is_same_resource()
844 src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp)); in blit_resolve_stencil()
849 dst_loc.pResource = d3d12_resource_resource(dst); in blit_resolve_stencil()
995 if (d3d12_resource_resource(dst) == d3d12_resource_resource(src) && dst_level == src_level) { in d3d12_resource_copy_region()
Dd3d12_resource.h96 d3d12_resource_resource(struct d3d12_resource *res) in d3d12_resource_resource() function
Dd3d12_surface.cpp147 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, in initialize_dsv()
226 screen->dev->CreateRenderTargetView(d3d12_resource_resource(res), &desc, in initialize_rtv()
Dd3d12_video_proc.cpp48 ID3D12Resource *pDstD3D12Res = d3d12_resource_resource(pOutputVideoBuffer->texture); in d3d12_video_processor_begin_frame()
158 ID3D12Resource *pSrcD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_processor_process_frame()
Dd3d12_query.cpp589 ctx->cmdlist->CopyBufferRegion(d3d12_resource_resource(query->predicate), 0, in d3d12_render_condition()
609 ctx->cmdlist->SetPredication(d3d12_resource_resource(ctx->current_predication), 0, in d3d12_enable_predication()
Dd3d12_video_dec.cpp934 assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D); in d3d12_video_decoder_prepare_for_decode_frame()
1015 ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_reconfigure_dpb()
1191 … ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input()
Dd3d12_video_dec_references_mgr.cpp111 *ppOutTexture2D = d3d12_resource_resource(vidBuffer->texture); in get_current_frame_decode_output_texture()
Dd3d12_video_enc.cpp1143 ID3D12Resource *pInputVideoD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_encoder_encode_bitstream()
1148 ID3D12Resource *pOutputBufferD3D12Res = d3d12_resource_resource(pOutputBitstreamBuffer); in d3d12_video_encoder_encode_bitstream()
Dd3d12_resource.cpp654 handle->com_obj = d3d12_resource_resource(res); in d3d12_resource_get_handle()
659 screen->dev->CreateSharedHandle(d3d12_resource_resource(res), in d3d12_resource_get_handle()
965 tex_loc.pResource = d3d12_resource_resource(res); in fill_texture_location()
Dd3d12_screen.cpp788 ID3D12Resource *d3d12_res = d3d12_resource_resource(res); in d3d12_flush_frontbuffer()