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Searched refs:d3d12_subresource_id_uses_layer (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.h113 d3d12_subresource_id_uses_layer(enum pipe_texture_target target) in d3d12_subresource_id_uses_layer() function
Dd3d12_blit.cpp256 if (d3d12_subresource_id_uses_layer(target)) { in get_subresource_id()
Dd3d12_draw.cpp695 if (!d3d12_subresource_id_uses_layer(res->base.b.target)) { in transition_surface_subresources_state()