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Searched refs:d3dRT (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp55 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBegin() local
56 if (d3dRT->numSamples() > 1) { in onBegin()
57 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin()
59 d3dRT->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin()
61 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
66 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin()
69 if (auto stencil = d3dRT->getStencilAttachment()) { in onBegin()
179 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBindPipeline() local
181 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(d3dRT, info); in onBindPipeline()
315 auto d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onClear() local
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DGrD3DRenderTarget.cpp107 GrD3DRenderTarget* d3dRT; in MakeWrappedRenderTarget() local
119 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), msInfo, in MakeWrappedRenderTarget()
123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
127 return sk_sp<GrD3DRenderTarget>(d3dRT); in MakeWrappedRenderTarget()
DGrD3DGpu.cpp435 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); in onCopySurface() local
436 dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()
443 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); in onCopySurface() local
444 srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()
DGrD3DCaps.cpp1059 GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; in makeDesc() local
1060 d3dRT->genKey(&b); in makeDesc()