Searched refs:d3d_compiler_module (Results 1 – 2 of 2) sorted by relevance
39 static GModule *d3d_compiler_module = NULL; variable61 d3d_compiler_module = in gst_d3d11_shader_init()64 if (d3d_compiler_module) { in gst_d3d11_shader_init()66 if (!g_module_symbol (d3d_compiler_module, "D3DCompile", in gst_d3d11_shader_init()70 g_module_close (d3d_compiler_module); in gst_d3d11_shader_init()71 d3d_compiler_module = NULL; in gst_d3d11_shader_init()
164 static GModule *d3d_compiler_module = NULL; variable182 d3d_compiler_module = in gst_dxgicap_shader_init()185 if (d3d_compiler_module) { in gst_dxgicap_shader_init()187 if (!g_module_symbol (d3d_compiler_module, "D3DCompile", in gst_dxgicap_shader_init()191 g_module_close (d3d_compiler_module); in gst_dxgicap_shader_init()192 d3d_compiler_module = NULL; in gst_dxgicap_shader_init()