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Searched refs:dRef (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.hpp74 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, …
75 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, …
76 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, …
77 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, …
78 …Vector4f sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vect…
89 …Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &w, Float4 &dRef, const Int4 &sample, Pointer<Byte> &m…
DSamplerCore.cpp29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l… in sampleTexture() argument
151 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture()
801 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, … in sampleFloatFilter() argument
803 …Vector4f c = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, … in sampleFloatFilter()
812 …Vector4f cc = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta,… in sampleFloatFilter()
825 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, … in sampleFloatAniso() argument
831 c = sampleFloat(texture, u, v, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
860 c = sampleFloat(texture, u0, v0, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
883 …Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, … in sampleFloat() argument
887 return sampleFloat2D(texture, u, v, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloat()
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DSpirvShaderSampling.cpp155 SIMD::Float dRef; in emitSamplerRoutine() local
171 dRef = in[i]; in emitSamplerRoutine()
228 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lod[i], dPdx, dPdy, offset, sampleId, sampl… in emitSamplerRoutine()
253 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
DvktSampleVerifier.hpp52 float dRef; member
DvktTextureFilteringExplicitLodTests.cpp715 dRefs .push_back(sampleArgs.dRef); in execute()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp52 float dRef; member
DvktTextureFilteringExplicitLodTests.cpp715 dRefs .push_back(sampleArgs.dRef); in execute()