Searched refs:data_cartesian (Results 1 – 2 of 2) sorted by relevance
96 float* data_cartesian; /* only used for 'triangles' case */ member104 data_cartesian = 0; in _run()
528 DE_ASSERT(run.data_cartesian != DE_NULL); in getEdgesForTrianglesTessellation()536 …const float* vertex_data_cartesian = (const float*)run.data_cartesian + n_vertex * 2; /* component… in getEdgesForTrianglesTessellation()1003 run.data_cartesian = new float[run.n_vertices * 2 /* components */]; in initTest()1009 float* cartesian_vertex_data = (float*)run.data_cartesian + n_vertex * 2; /* components */ in initTest()1017 run.data_cartesian = DE_NULL; in initTest()