Searched refs:debugController (Results 1 – 3 of 3) sorted by relevance
36 ComPtr<ID3D12Debug> debugController; in CreateFactory() local38 functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) { in CreateFactory()39 ASSERT(debugController != nullptr); in CreateFactory()40 debugController->EnableDebugLayer(); in CreateFactory()
37 ComPtr<ID3D12Debug3> debugController; in CreateFactory() local39 functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) { in CreateFactory()40 ASSERT(debugController != nullptr); in CreateFactory()41 debugController->EnableDebugLayer(); in CreateFactory()43 debugController->SetEnableGPUBasedValidation(true); in CreateFactory()
42 gr_cp<ID3D12Debug> debugController; in CreateD3DBackendContext() local43 if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) in CreateD3DBackendContext()45 debugController->EnableDebugLayer(); in CreateD3DBackendContext()