Searched refs:decomposed_attrs (Results 1 – 4 of 4) sorted by relevance
101 ves->decomposed_attrs |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()126 u_foreach_bit(i, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()188 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local191 decomposed_attrs = vs->u8.decomposed_attrs; in zink_bind_vertex_elements_state()195 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()199 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()203 if (ctx->element_state->decomposed_attrs != decomposed_attrs || in zink_bind_vertex_elements_state()210 key->key.vs.u8.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()214 key->key.vs.u16.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()218 key->key.vs.u32.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()
42 uint32_t decomposed_attrs; member46 uint16_t decomposed_attrs; member50 uint8_t decomposed_attrs; member
57 uint32_t decomposed_attrs; member
1007 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument1013 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()2078 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local2082 decomposed_attrs = vs_key->u32.decomposed_attrs; in zink_shader_compile()2086 decomposed_attrs = vs_key->u16.decomposed_attrs; in zink_shader_compile()2090 decomposed_attrs = vs_key->u8.decomposed_attrs; in zink_shader_compile()2095 if (decomposed_attrs || decomposed_attrs_without_w) in zink_shader_compile()2096 NIR_PASS_V(nir, decompose_attribs, decomposed_attrs, decomposed_attrs_without_w); in zink_shader_compile()