Searched refs:defaultPerspective (Results 1 – 3 of 3) sorted by relevance
195 var defaultPerspective = Float32Array.of(0, 0, 1); variable214 CanvasKit.HEAPF32.set(defaultPerspective, 6 + _scratch3x3MatrixPtr / 4);
574 this.perspective = RenderListWheelViewport.defaultPerspective,611 this.perspective = RenderListWheelViewport.defaultPerspective,951 this.perspective = RenderListWheelViewport.defaultPerspective,
139 double perspective = defaultPerspective,186 static const double defaultPerspective = 0.003;