Searched refs:depthDataDesc (Results 1 – 1 of 1) sorted by relevance
1299 wgpu::TextureDescriptor depthDataDesc = {}; in ExpectAttachmentDepthStencilTestData() local1300 depthDataDesc.size = {width, height, 1}; in ExpectAttachmentDepthStencilTestData()1301 depthDataDesc.format = wgpu::TextureFormat::R32Float; in ExpectAttachmentDepthStencilTestData()1302 depthDataDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst; in ExpectAttachmentDepthStencilTestData()1303 depthDataTexture = device.CreateTexture(&depthDataDesc); in ExpectAttachmentDepthStencilTestData()