/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilStateTests.cpp | 106 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in CheckDepthCompareFunction() 150 baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction() 163 stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction() 196 baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilOperation() 209 stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilOperation() 233 stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencil() 318 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in TEST_P() 339 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in TEST_P() 404 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in TEST_P() 513 baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in TEST_P() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilStateTests.cpp | 108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction() 158 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction() 171 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction() 211 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation() 224 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation() 250 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencil() 375 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 398 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 463 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() 578 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in TEST_P() [all …]
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderPipeline.cpp | 145 DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); in ValidateDepthStencilStateDescriptor() 149 DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); in ValidateDepthStencilStateDescriptor() 326 mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep || in StencilTestEnabled() 330 mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep || in StencilTestEnabled() 399 mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep; in RenderPipelineBase() 403 mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep; in RenderPipelineBase() 583 desc.stencilFront.depthFailOp, desc.stencilFront.passOp); in operator ()() 585 desc.stencilBack.depthFailOp, desc.stencilBack.passOp); in operator ()() 665 descA.stencilFront.depthFailOp != descB.stencilFront.depthFailOp || in operator ()() 671 descA.stencilBack.depthFailOp != descB.stencilBack.depthFailOp || in operator ()()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderPipeline.cpp | 273 DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); in ValidateDepthStencilState() 277 DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); in ValidateDepthStencilState() 557 depthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled() 561 depthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled() 634 mDepthStencil.stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase() 638 mDepthStencil.stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase() 653 mDepthStencil.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase() 657 mDepthStencil.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; in RenderPipelineBase() 908 desc.stencilFront.depthFailOp, desc.stencilFront.passOp); in ComputeContentHash() 910 desc.stencilBack.depthFailOp, desc.stencilBack.passOp); in ComputeContentHash() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.hpp | 44 VkStencilOp depthFailOp; member 53 depthFailOp = rhs.depthFailOp; in operator =()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 64 deUint32 depthFailOp; member 74 , depthFailOp (0) in StencilState()
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D | glsInteractionTestUtil.cpp | 178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 109 stencilFace.depthFailOp = DAWN_STENCIL_OPERATION_KEEP; in TEST_F() 175 desc->depthStencilState->stencilBack.depthFailOp == in TEST_F() 182 desc->depthStencilState->stencilFront.depthFailOp == in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F() 152 desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && in TEST_F() 156 desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && in TEST_F()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 289 depthStencilState.front.depthFailOp = in ComputeDepthStencilDesc() 290 VulkanStencilOp(descriptor->stencilFront.depthFailOp); in ComputeDepthStencilDesc() 295 depthStencilState.back.depthFailOp = in ComputeDepthStencilDesc() 296 VulkanStencilOp(descriptor->stencilBack.depthFailOp); in ComputeDepthStencilDesc()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 305 depthStencilState.front.depthFailOp = in ComputeDepthStencilDesc() 306 VulkanStencilOp(descriptor->stencilFront.depthFailOp); in ComputeDepthStencilDesc() 311 depthStencilState.back.depthFailOp = in ComputeDepthStencilDesc() 312 VulkanStencilOp(descriptor->stencilBack.depthFailOp); in ComputeDepthStencilDesc()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 185 OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), in ApplyDepthStencilState() 188 OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), in ApplyDepthStencilState()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 206 OpenGLStencilOperation(descriptor->stencilBack.depthFailOp), in ApplyDepthStencilState() 209 OpenGLStencilOperation(descriptor->stencilFront.depthFailOp), in ApplyDepthStencilState()
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/third_party/flutter/skia/third_party/externals/dawn/src/utils/ |
D | ComboRenderPipelineDescriptor.cpp | 106 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | ComboRenderPipelineDescriptor.cpp | 91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 871 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline() 880 .depthFailOp = VK_STENCIL_OP_KEEP, in blit2d_init_depth_only_pipeline() 1027 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline() 1034 .depthFailOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 258 MetalStencilOperation(descriptor->stencilBack.depthFailOp); 269 MetalStencilOperation(descriptor->stencilFront.depthFailOp);
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 214 desc.failOp = desc.depthFailOp = to_dawn_stencil_operation(face.fFailOp); in to_stencil_state_face() 231 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in create_depth_stencil_state()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 167 stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.depthFail); in UnpackStencilState() 1121 VkStencilOp depthFailOp) in setStencilFrontOps() argument 1125 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, depthFailOp); in setStencilFrontOps() 1130 VkStencilOp depthFailOp) in setStencilBackOps() argument 1134 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, depthFailOp); in setStencilBackOps()
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D | vk_cache_utils.h | 431 void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp); 432 void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 267 MetalStencilOperation(descriptor->stencilBack.depthFailOp); 278 MetalStencilOperation(descriptor->stencilFront.depthFailOp);
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