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Searched refs:depthLayout (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h314 …postDepthCoverage(false), earlyAndLateFragmentTestsAMD(false), depthLayout(EldNone), stencilLayout…
836 if (depthLayout != EldNone) in setDepth()
837 return depthLayout == d; in setDepth()
838 depthLayout = d; in setDepth()
848 TLayoutDepth getDepth() const { return depthLayout; } in getDepth()
1149 TLayoutDepth depthLayout; variable
DlinkValidate.cpp275 if (depthLayout == EldNone) in mergeModes()
276 depthLayout = unit.depthLayout; in mergeModes()
277 else if (depthLayout != unit.depthLayout) in mergeModes()
DintermOut.cpp1515 if (depthLayout != EldNone) in output()
1516 infoSink.debug << "using " << TQualifier::getLayoutDepthString(depthLayout) << "\n"; in output()