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Searched refs:depthRange (Results 1 – 25 of 70) sorted by relevance

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/third_party/spirv-tools/test/diff/diff_files/
Ddifferent_decorations_fragment_autogen.cpp56 OpMemberName %27 7 "depthRange"
252 OpMemberName %27 7 "depthRange"
460 OpMemberName %27 7 "depthRange" in TEST()
1214 OpMemberName %27 7 "depthRange" in TEST()
1436 OpMemberName %27 7 "depthRange" in TEST()
Ddifferent_decorations_vertex_autogen.cpp52 OpMemberName %17 7 "depthRange"
205 OpMemberName %17 7 "depthRange"
374 OpMemberName %17 7 "depthRange" in TEST()
971 OpMemberName %17 7 "depthRange" in TEST()
1161 OpMemberName %17 7 "depthRange" in TEST()
Ddifferent_decorations_vertex_dst.spvasm25 OpMemberName %17 7 "depthRange"
Ddifferent_decorations_vertex_src.spvasm27 OpMemberName %17 7 "depthRange"
Ddifferent_decorations_fragment_dst.spvasm29 OpMemberName %27 7 "depthRange"
Ddifferent_decorations_fragment_src.spvasm31 OpMemberName %27 7 "depthRange"
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DCommandBuffer.cpp151 SubresourceRange depthRange = range; in LazyClearRenderPassAttachments() local
152 depthRange.aspects = range.aspects & Aspect::Depth; in LazyClearRenderPassAttachments()
159 if (!view->GetTexture()->IsSubresourceContentInitialized(depthRange) && in LazyClearRenderPassAttachments()
172 attachmentInfo.depthStoreOp == wgpu::StoreOp::Store, depthRange); in LazyClearRenderPassAttachments()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h23 float depthRange[4]; member
30 float depthRange[4]; member
DStateManager9.cpp488 vc.depthRange[0] = actualZNear; in setViewportState()
489 vc.depthRange[1] = actualZFar; in setViewportState()
490 vc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
492 pc.depthRange[0] = actualZNear; in setViewportState()
493 pc.depthRange[1] = actualZFar; in setViewportState()
494 pc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h23 float depthRange[4]; member
30 float depthRange[4]; member
DStateManager9.cpp488 vc.depthRange[0] = actualZNear; in setViewportState()
489 vc.depthRange[1] = actualZFar; in setViewportState()
490 vc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
492 pc.depthRange[0] = actualZNear; in setViewportState()
493 pc.depthRange[1] = actualZFar; in setViewportState()
494 pc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h67 : depthRange{.0f}, in Vertex()
75 float depthRange[4]; member
90 : depthRange{.0f}, in Pixel()
98 float depthRange[4]; member
DStateManager11.cpp524 mVertex.depthRange[0] = zNear; in onViewportChange()
525 mVertex.depthRange[1] = zFar; in onViewportChange()
526 mVertex.depthRange[2] = zFar - zNear; in onViewportChange()
528 mPixel.depthRange[0] = zNear; in onViewportChange()
529 mPixel.depthRange[1] = zFar; in onViewportChange()
530 mPixel.depthRange[2] = zFar - zNear; in onViewportChange()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h68 : depthRange{.0f}, in Vertex()
79 float depthRange[4]; member
105 : depthRange{.0f}, in Pixel()
113 float depthRange[4]; member
DStateManager11.cpp526 mVertex.depthRange[0] = zNear; in onViewportChange()
527 mVertex.depthRange[1] = zFar; in onViewportChange()
528 mVertex.depthRange[2] = zFar - zNear; in onViewportChange()
530 mPixel.depthRange[0] = zNear; in onViewportChange()
531 mPixel.depthRange[1] = zFar; in onViewportChange()
532 mPixel.depthRange[2] = zFar - zNear; in onViewportChange()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DDriverUniform.cpp254 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local
256 return new TIntermBinary(EOpIndexDirectStruct, depthRange, CreateIndexNode(3)); in getDepthRangeReservedFieldRef()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
253 m_gl.depthRange(near, far); in depthRange()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSetupRoutine.cpp414 Float D = *Pointer<Float>(data + OFFSET(DrawData, depthRange)) / (x1 * y2 - x2 * y1); in generate()
425 …C = z0 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(Draw… in generate()
457 …Float Z1 = z1 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate()
458 …Float Z2 = z2 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp88 float depthRange; member
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DInitialize.cpp456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
457 depthRange->setQualifier(EvqUniform); in InsertBuiltInFunctions()
458 symbolTable.insert(COMMON_BUILTINS, depthRange); in InsertBuiltInFunctions()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSetupRoutine.cpp422 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); in generate()
454 …C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET… in generate()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp188 float depthRange; member
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrGLContext.hpp132 virtual void depthRange (double n, double f);
DsglrContext.hpp120 virtual void depthRange (double n, double f) = DE_NULL;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm1691 // uniform depthRange.reserved
2275 mDriverUniforms.depthRange[0] = depthRangeNear;
2276 mDriverUniforms.depthRange[1] = depthRangeFar;
2277 mDriverUniforms.depthRange[2] = depthRangeDiff;
2278 mDriverUniforms.depthRange[3] = NeedToInvertDepthRange(depthRangeNear, depthRangeFar) ? -1 : 1;

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