Searched refs:depthStencilType (Results 1 – 4 of 4) sorted by relevance
163 , depthStencilType(depthStencilType_) in TestParams()170 DepthStencilType depthStencilType; member274 if (hasDepthStencil(m_testParams.depthStencilType)) in checkSupport()332 const VkImageAspectFlags dsClearAspectMask = getClearAspectMask(testParams.depthStencilType); in createRenderPass()333 const bool isDepthStencil = hasDepthStencil(testParams.depthStencilType); in createRenderPass()352 const bool depthOnly = isDepthOnly(testParams.depthStencilType); in createRenderPass()353 const bool stencilOnly = isStencilOnly(testParams.depthStencilType); in createRenderPass()595 if (hasDepthStencil(m_testParams.depthStencilType)) in UnusedClearAttachmentTestInstance()597 const VkImageAspectFlags clearAspectMask = getClearAspectMask(m_testParams.depthStencilType); in UnusedClearAttachmentTestInstance()708 if (hasDepthStencil(m_testParams.depthStencilType)) in UnusedClearAttachmentTestInstance()[all …]
73 , depthStencilType (depthStencilType_) in FboConfig()85 , depthStencilType (GL_NONE) in FboConfig()100 GLenum depthStencilType; member in deqp::gles3::Functional::FboConfig132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat); in getName()286 switch (m_config.depthStencilType) in Framebuffer()303 switch (m_config.depthStencilType) in Framebuffer()323 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType); in ~Framebuffer()885 cfg.depthStencilType = GL_NONE; in render()899 switch (m_config.depthStencilType) in render()1189 switch (fbo.getConfig().depthStencilType) in render()[all …]
261 skgpu::TextureInfo Caps::getDefaultDepthStencilTextureInfo(DepthStencilType depthStencilType,267 info.fFormat = DepthStencilTypeToFormat(depthStencilType);