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Searched refs:depth_clear_value (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/intel/isl/
Disl_emit_depth_stencil.c323 clear.DepthClearValue = info->depth_clear_value; in isl_genX()
328 fu.f = info->depth_clear_value; in isl_genX()
333 clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1); in isl_genX()
336 clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1); in isl_genX()
Disl.h1776 float depth_clear_value; member
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_lrz.h32 VkClearValue depth_clear_value; member
Dtu_lrz.c286 cmd->state.lrz.depth_clear_value = clear; in tu_lrz_begin_resumed_renderpass()
406 tu6_clear_lrz(cmd, cs, lrz->image_view->image, &lrz->depth_clear_value); in tu_lrz_tiling_begin()
486 tu6_clear_lrz(cmd, cs, lrz->image_view->image, &lrz->depth_clear_value); in tu_lrz_sysmem_begin()
/third_party/mesa3d/src/imagination/vulkan/
Dpvr_job_render.h70 float depth_clear_value; member
Dpvr_cmd_buffer.c1002 job->depth_clear_value = clear_values->depthStencil.depth; in pvr_sub_cmd_gfx_job_init()
1004 job->depth_clear_value = 1.0f; in pvr_sub_cmd_gfx_job_init()
1017 job->depth_clear_value = 1.0f; in pvr_sub_cmd_gfx_job_init()
1039 job->depth_clear_value = 1.0f; in pvr_sub_cmd_gfx_job_init()
Dpvr_job_render.c1375 value.value = fui(job->depth_clear_value); in pvr_render_job_ws_fragment_state_init()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_clear.c1083 zstex->depth_clear_value[level] != (float)depth) { in si_fast_clear()
1084 zstex->depth_clear_value[level] = depth; in si_fast_clear()
1145 zstex->depth_clear_value[level] != depth) { in si_clear()
1149 if (zstex->depth_clear_value[level] != (float)depth) { in si_clear()
1150 if ((zstex->depth_clear_value[level] != 0) != (depth != 0)) { in si_clear()
1156 zstex->depth_clear_value[level] = depth; in si_clear()
Dsi_texture.c503 memcpy(tex->depth_clear_value, new_tex->depth_clear_value, sizeof(tex->depth_clear_value)); in si_reallocate_texture_inplace()
949 for (unsigned i = 0; i < ARRAY_SIZE(tex->depth_clear_value); i++) in si_texture_create_object()
950 tex->depth_clear_value[i] = 1.0; in si_texture_create_object()
Dsi_state.c689 tex->depth_clear_value[0] == 1) { in si_check_blend_dst_sampler_noop()
3514 S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0)); in si_emit_framebuffer_state()
3535 S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0)); in si_emit_framebuffer_state()
3572 S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0)); in si_emit_framebuffer_state()
3584 radeon_emit(fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */ in si_emit_framebuffer_state()
Dsi_pipe.h401 float depth_clear_value[RADEON_SURF_MAX_LEVELS]; member
/third_party/mesa3d/src/gallium/drivers/asahi/
Dmagic.c234 cfg.depth_clear_value = fui(clear_depth); in demo_cmdbuf()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_blit.c516 if (rtex->depth_clear_value != depth) { in r600_clear()
517 rtex->depth_clear_value = depth; in r600_clear()
Dr600_pipe_common.h222 float depth_clear_value; member
Dr600_state.c1558 radeon_set_context_reg(cs, R_02802C_DB_DEPTH_CLEAR, fui(rtex->depth_clear_value)); in r600_emit_db_state()
Devergreen_state.c2054 radeon_set_context_reg(cs, R_02802C_DB_DEPTH_CLEAR, fui(rtex->depth_clear_value)); in evergreen_emit_db_state()
/third_party/mesa3d/src/intel/vulkan/
DgenX_cmd_buffer.c473 float depth_clear_value, in anv_can_hiz_clear_ds_view() argument
506 if (depth_clear_value != ANV_HZ_FC_VAL) in anv_can_hiz_clear_ds_view()
6359 info.depth_clear_value = ANV_HZ_FC_VAL; in cmd_buffer_emit_depth_stencil()
6716 float depth_clear_value = 0; in genX() local
6729 depth_clear_value = d_att->clearValue.depthStencil.depth; in genX()
6773 depth_clear_value, in genX()
6844 depth_clear_value, in genX()
6865 depth_clear_value, in genX()
/third_party/mesa3d/docs/relnotes/
D12.0.0.rst157 …dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinte…
/third_party/mesa3d/src/intel/blorp/
Dblorp_genX_exec.h1745 info.depth_clear_value = params->depth.clear_color.f32[0]; in blorp_emit_depth_stencil_config()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_state.c7500 info.depth_clear_value = crocus_resource_get_clear_color(zres).f32[0];