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Searched refs:depth_read (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.h76 uint32_t depth_read:1; member
Dzink_render_pass.c172 pstate->depth_read = (dep_access & VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT) > 0; in create_render_pass2()