Searched refs:depth_stencil_state (Results 1 – 4 of 4) sorted by relevance
207 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {0}; in zink_create_gfx_pipeline() local208 depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in zink_create_gfx_pipeline()209 depth_stencil_state.depthTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_test; in zink_create_gfx_pipeline()210 …depth_stencil_state.depthCompareOp = state->dyn_state1.depth_stencil_alpha_state->depth_compare_op; in zink_create_gfx_pipeline()211 …depth_stencil_state.depthBoundsTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_bou… in zink_create_gfx_pipeline()212 …depth_stencil_state.minDepthBounds = state->dyn_state1.depth_stencil_alpha_state->min_depth_bounds; in zink_create_gfx_pipeline()213 …depth_stencil_state.maxDepthBounds = state->dyn_state1.depth_stencil_alpha_state->max_depth_bounds; in zink_create_gfx_pipeline()214 … depth_stencil_state.stencilTestEnable = state->dyn_state1.depth_stencil_alpha_state->stencil_test; in zink_create_gfx_pipeline()215 depth_stencil_state.front = state->dyn_state1.depth_stencil_alpha_state->stencil_front; in zink_create_gfx_pipeline()216 depth_stencil_state.back = state->dyn_state1.depth_stencil_alpha_state->stencil_back; in zink_create_gfx_pipeline()[all …]
1709 const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state) in pvr_graphics_pipeline_init_depth_and_stencil_state() argument1714 if (!depth_stencil_state) in pvr_graphics_pipeline_init_depth_and_stencil_state()1717 front = &depth_stencil_state->front; in pvr_graphics_pipeline_init_depth_and_stencil_state()1718 back = &depth_stencil_state->back; in pvr_graphics_pipeline_init_depth_and_stencil_state()1720 if (depth_stencil_state->depthTestEnable) { in pvr_graphics_pipeline_init_depth_and_stencil_state()1721 gfx_pipeline->depth_compare_op = depth_stencil_state->depthCompareOp; in pvr_graphics_pipeline_init_depth_and_stencil_state()1723 !depth_stencil_state->depthWriteEnable; in pvr_graphics_pipeline_init_depth_and_stencil_state()1729 if (depth_stencil_state->stencilTestEnable) { in pvr_graphics_pipeline_init_depth_and_stencil_state()1753 const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state, in pvr_graphics_pipeline_init_dynamic_state() argument1798 if (depth_stencil_state) { in pvr_graphics_pipeline_init_dynamic_state()[all …]
607 WGPUDepthStencilState depth_stencil_state = {}; in ImGui_ImplWGPU_CreateDeviceObjects() local608 depth_stencil_state.depthBias = 0; in ImGui_ImplWGPU_CreateDeviceObjects()609 depth_stencil_state.depthBiasClamp = 0; in ImGui_ImplWGPU_CreateDeviceObjects()610 depth_stencil_state.depthBiasSlopeScale = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
408 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = { in create_depth_stencil_resolve_pipeline() local463 .pDepthStencilState = &depth_stencil_state, in create_depth_stencil_resolve_pipeline()