Searched refs:depth_surface (Results 1 – 3 of 3) sorted by relevance
82 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_framebuffer() local107 if (depth_surface) { in update_framebuffer()108 struct i915_surface *surf = i915_surface(depth_surface); in update_framebuffer()109 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()110 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()111 depth_surface->u.tex.first_layer); in update_framebuffer()149 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_dst_buf_vars() local159 if (depth_surface) { in update_dst_buf_vars()160 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()163 zformat = translate_depth_format(depth_surface->format); in update_dst_buf_vars()
6329 const struct anv_surface *depth_surface = in cmd_buffer_emit_depth_stencil() local6332 anv_image_address(image, &depth_surface->memory_range); in cmd_buffer_emit_depth_stencil()6334 info.depth_surf = &depth_surface->isl; in cmd_buffer_emit_depth_stencil()
837 - i915g: assert(depth_surface->offset == 0)