/third_party/gstreamer/gstplugins_bad/gst/geometrictransform/ |
D | gstdiffuse.c | 87 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (diffuse, "diffuse", GST_RANK_NONE, 95 GstDiffuse *diffuse; in gst_diffuse_set_property() local 100 diffuse = GST_DIFFUSE_CAST (object); in gst_diffuse_set_property() 102 GST_OBJECT_LOCK (diffuse); in gst_diffuse_set_property() 106 if (v != diffuse->scale) { in gst_diffuse_set_property() 107 diffuse->scale = v; in gst_diffuse_set_property() 115 GST_OBJECT_UNLOCK (diffuse); in gst_diffuse_set_property() 122 GstDiffuse *diffuse; in gst_diffuse_get_property() local 124 diffuse = GST_DIFFUSE_CAST (object); in gst_diffuse_get_property() 128 g_value_set_double (value, diffuse->scale); in gst_diffuse_get_property() [all …]
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D | gstdiffuse.h | 86 GST_ELEMENT_REGISTER_DECLARE (diffuse);
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D | plugin.c | 47 ret |= GST_ELEMENT_REGISTER (diffuse, plugin); in plugin_init()
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/third_party/glslang/Test/ |
D | vk.relaxed.stagelink.0.1.frag | 22 vec3 diffuse; 52 vec3 diffuse; 59 vec3 diffuse; 215 …worldSpacePos,normal,shadowStrength,shadowColor,camVector,roughness); diffuseContrib = res.diffuse; 222 …worldSpacePos,normal,shadowStrength,shadowColor,camVector,roughness); diffuseContrib = res.diffuse; 235 diffuseContrib = res.diffuse; 245 res.diffuse = vec3(0.0); 260 res.diffuse = vec3(0.0); 266 diffuseContrib = res.diffuse; 278 res.diffuse = vec3(0.0); [all …]
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D | vk.relaxed.stagelink.0.1.vert | 20 vec3 diffuse; 50 vec3 diffuse; 57 vec3 diffuse;
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D | vk.relaxed.stagelink.0.0.frag | 14 vec3 diffuse; 21 vec3 diffuse;
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D | vk.relaxed.stagelink.0.0.vert | 14 vec3 diffuse; 21 vec3 diffuse;
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D | vk.relaxed.stagelink.0.2.vert | 16 vec3 diffuse; 46 vec3 diffuse; 53 vec3 diffuse;
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/third_party/glslang/Test/baseResults/ |
D | vk.relaxed.stagelink.0.0.vert.out | 285 …ent vector of float direction, global highp 3-component vector of float diffuse, global highp 4-… 1339 …ent vector of float direction, global highp 3-component vector of float diffuse, global highp 4-… 2024 …vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-… 2037 0:210 'res' ( temp structure{ global highp 3-component vector of float diffuse, global high… 2054 …o first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-… 2055 0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi… 2056 …vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-… 2068 0:215 diffuse: direct index for structure ( global highp 3-component vector of float) 2069 0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi… 2075 0:216 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi… [all …]
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D | 140.vert.out | 47 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 48 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 186 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon… 187 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | LightsTest.cpp | 250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local 269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P() 272 EXPECT_EQ(diffuse, actualColor); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | LightsTest.cpp | 250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local 269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P() 272 EXPECT_EQ(diffuse, actualColor); in TEST_P()
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/third_party/openGLES/extensions/HP/ |
D | HP_texture_lighting.txt | 77 Emissive, ambient, and diffuse color, c : 128 R , G , and B refer to c , the emissive, ambient, and diffuse color.
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/third_party/skia/third_party/externals/opengl-registry/extensions/HP/ |
D | HP_texture_lighting.txt | 77 Emissive, ambient, and diffuse color, c : 128 R , G , and B refer to c , the emissive, ambient, and diffuse color.
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1… in setBuiltins() 26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins() 27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins() 28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins() 38 current = diffuse; in fixedFunction() 448 case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break; in blendTexture() 461 case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break; in blendTexture() 474 case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break; in blendTexture() 697 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, ar… in blendTexture() 698 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, ar… in blendTexture() [all …]
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D | PixelPipeline.hpp | 26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline() 37 Vector4s &diffuse; member in sw::PixelPipeline
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/third_party/flutter/skia/src/shaders/ |
D | SkLightingShader.cpp | 361 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local 372 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan() 377 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_shadow_ambient.txt | 67 ( ambient + diffuseShade * diffuse) * decal + specular * shade 74 TEXTURE_FAIL_VALUE_ARB) then we can express the diffuse term with 79 needed in order to compute diffuseShade * diffuse * decal.
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1State.h | 44 ColorF diffuse; member 65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
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/third_party/openGLES/extensions/ARB/ |
D | ARB_shadow_ambient.txt | 77 ( ambient + diffuseShade * diffuse) * decal + specular * shade 84 TEXTURE_FAIL_VALUE_ARB) then we can express the diffuse term with 89 needed in order to compute diffuseShade * diffuse * decal.
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1State.h | 44 ColorF diffuse; member 65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_nonlinear_lighting_pervertex.txt | 31 this reflectance model replaces diffuse and specular (and ambient?) 49 (analagous to specular, diffuse, ambient components in the basic 68 in place of the per-vertex specular, diffuse lighting. 135 current lighting parameters and using the specular/diffuse
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_nonlinear_lighting_pervertex.txt | 31 this reflectance model replaces diffuse and specular (and ambient?) 49 (analagous to specular, diffuse, ambient components in the basic 68 in place of the per-vertex specular, diffuse lighting. 135 current lighting parameters and using the specular/diffuse
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/third_party/flutter/skia/third_party/externals/angle2/doc/ |
D | CompilingTranslatorWithEmscripten.md | 33 uniform sampler2D diffuse; 47 vec4 diffuseColor = texture2D(diffuse, v_texCoord);
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/third_party/skia/third_party/externals/angle2/doc/ |
D | CompilingTranslatorWithEmscripten.md | 33 uniform sampler2D diffuse; 47 vec4 diffuseColor = texture2D(diffuse, v_texCoord);
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