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/third_party/gstreamer/gstplugins_bad/gst/geometrictransform/
Dgstdiffuse.c87 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (diffuse, "diffuse", GST_RANK_NONE,
95 GstDiffuse *diffuse; in gst_diffuse_set_property() local
100 diffuse = GST_DIFFUSE_CAST (object); in gst_diffuse_set_property()
102 GST_OBJECT_LOCK (diffuse); in gst_diffuse_set_property()
106 if (v != diffuse->scale) { in gst_diffuse_set_property()
107 diffuse->scale = v; in gst_diffuse_set_property()
115 GST_OBJECT_UNLOCK (diffuse); in gst_diffuse_set_property()
122 GstDiffuse *diffuse; in gst_diffuse_get_property() local
124 diffuse = GST_DIFFUSE_CAST (object); in gst_diffuse_get_property()
128 g_value_set_double (value, diffuse->scale); in gst_diffuse_get_property()
[all …]
Dgstdiffuse.h86 GST_ELEMENT_REGISTER_DECLARE (diffuse);
Dplugin.c47 ret |= GST_ELEMENT_REGISTER (diffuse, plugin); in plugin_init()
/third_party/glslang/Test/
Dvk.relaxed.stagelink.0.1.frag22 vec3 diffuse;
52 vec3 diffuse;
59 vec3 diffuse;
215 …worldSpacePos,normal,shadowStrength,shadowColor,camVector,roughness); diffuseContrib = res.diffuse;
222 …worldSpacePos,normal,shadowStrength,shadowColor,camVector,roughness); diffuseContrib = res.diffuse;
235 diffuseContrib = res.diffuse;
245 res.diffuse = vec3(0.0);
260 res.diffuse = vec3(0.0);
266 diffuseContrib = res.diffuse;
278 res.diffuse = vec3(0.0);
[all …]
Dvk.relaxed.stagelink.0.1.vert20 vec3 diffuse;
50 vec3 diffuse;
57 vec3 diffuse;
Dvk.relaxed.stagelink.0.0.frag14 vec3 diffuse;
21 vec3 diffuse;
Dvk.relaxed.stagelink.0.0.vert14 vec3 diffuse;
21 vec3 diffuse;
Dvk.relaxed.stagelink.0.2.vert16 vec3 diffuse;
46 vec3 diffuse;
53 vec3 diffuse;
/third_party/glslang/Test/baseResults/
Dvk.relaxed.stagelink.0.0.vert.out285 …ent vector of float direction, global highp 3-component vector of float diffuse, global highp 4-…
1339 …ent vector of float direction, global highp 3-component vector of float diffuse, global highp 4-…
2024 …vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-…
2037 0:210 'res' ( temp structure{ global highp 3-component vector of float diffuse, global high…
2054 …o first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-…
2055 0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi…
2056 …vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-…
2068 0:215 diffuse: direct index for structure ( global highp 3-component vector of float)
2069 0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi…
2075 0:216 'res' ( temp structure{ global highp 3-component vector of float diffuse, global hi…
[all …]
D140.vert.out47 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
48 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
186 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
187 …4-component vector of float ambient, global 4-component vector of float diffuse, global 4-compon…
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DLightsTest.cpp250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P()
272 EXPECT_EQ(diffuse, actualColor); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DLightsTest.cpp250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P()
272 EXPECT_EQ(diffuse, actualColor); in TEST_P()
/third_party/openGLES/extensions/HP/
DHP_texture_lighting.txt77 Emissive, ambient, and diffuse color, c :
128 R , G , and B refer to c , the emissive, ambient, and diffuse color.
/third_party/skia/third_party/externals/opengl-registry/extensions/HP/
DHP_texture_lighting.txt77 Emissive, ambient, and diffuse color, c :
128 R , G , and B refer to c , the emissive, ambient, and diffuse color.
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1… in setBuiltins()
26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins()
27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins()
28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins()
38 current = diffuse; in fixedFunction()
448 case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break; in blendTexture()
461 case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break; in blendTexture()
474 case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break; in blendTexture()
697 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, ar… in blendTexture()
698 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, ar… in blendTexture()
[all …]
DPixelPipeline.hpp26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline()
37 Vector4s &diffuse; member in sw::PixelPipeline
/third_party/flutter/skia/src/shaders/
DSkLightingShader.cpp361 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local
372 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
377 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); in shadeSpan()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shadow_ambient.txt67 ( ambient + diffuseShade * diffuse) * decal + specular * shade
74 TEXTURE_FAIL_VALUE_ARB) then we can express the diffuse term with
79 needed in order to compute diffuseShade * diffuse * decal.
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.h44 ColorF diffuse; member
65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
/third_party/openGLES/extensions/ARB/
DARB_shadow_ambient.txt77 ( ambient + diffuseShade * diffuse) * decal + specular * shade
84 TEXTURE_FAIL_VALUE_ARB) then we can express the diffuse term with
89 needed in order to compute diffuseShade * diffuse * decal.
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.h44 ColorF diffuse; member
65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
/third_party/openGLES/extensions/SGIX/
DSGIX_nonlinear_lighting_pervertex.txt31 this reflectance model replaces diffuse and specular (and ambient?)
49 (analagous to specular, diffuse, ambient components in the basic
68 in place of the per-vertex specular, diffuse lighting.
135 current lighting parameters and using the specular/diffuse
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_nonlinear_lighting_pervertex.txt31 this reflectance model replaces diffuse and specular (and ambient?)
49 (analagous to specular, diffuse, ambient components in the basic
68 in place of the per-vertex specular, diffuse lighting.
135 current lighting parameters and using the specular/diffuse
/third_party/flutter/skia/third_party/externals/angle2/doc/
DCompilingTranslatorWithEmscripten.md33 uniform sampler2D diffuse;
47 vec4 diffuseColor = texture2D(diffuse, v_texCoord);
/third_party/skia/third_party/externals/angle2/doc/
DCompilingTranslatorWithEmscripten.md33 uniform sampler2D diffuse;
47 vec4 diffuseColor = texture2D(diffuse, v_texCoord);

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