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Searched refs:disable_sinking_load_input_fs (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h69 uint32_t disable_sinking_load_input_fs : 1; member
Dradv_private.h372 bool disable_sinking_load_input_fs; member
Dradv_pipeline.c3379 if (device->instance->disable_sinking_load_input_fs) in radv_generate_graphics_pipeline_key()
3380 key.disable_sinking_load_input_fs = true; in radv_generate_graphics_pipeline_key()
4858 if (i != MESA_SHADER_FRAGMENT || !pipeline_key->disable_sinking_load_input_fs) in radv_create_shaders()
Dradv_device.c1093 instance->disable_sinking_load_input_fs = in radv_init_dri_options()