Searched refs:display_orientation (Results 1 – 7 of 7) sorted by relevance
75 int display_orientation; member364 if (ctx->display_orientation == BSF_ELEMENT_REMOVE || in h264_metadata_handle_display_orientation()365 ctx->display_orientation == BSF_ELEMENT_INSERT) { in h264_metadata_handle_display_orientation()370 if (ctx->display_orientation == BSF_ELEMENT_INSERT) { in h264_metadata_handle_display_orientation()521 if (pkt && ctx->display_orientation != BSF_ELEMENT_PASS) { in h264_metadata_update_fragment()643 display_orientation, FLAGS),
113 HEVCSEIDisplayOrientation display_orientation; member
176 H264SEIDisplayOrientation display_orientation; member
52 h->display_orientation.present = 0; in ff_h264_sei_uninit()466 ret = decode_display_orientation(&h->display_orientation, &gb_payload); in ff_h264_sei_decode()
2749 if (s->sei.display_orientation.present && in set_side_data()2750 (s->sei.display_orientation.anticlockwise_rotation || in set_side_data()2751 s->sei.display_orientation.hflip || s->sei.display_orientation.vflip)) { in set_side_data()2752 double angle = s->sei.display_orientation.anticlockwise_rotation * 360 / (double) (1 << 16); in set_side_data()2761 s->sei.display_orientation.hflip, in set_side_data()2762 s->sei.display_orientation.vflip); in set_side_data()3593 s->sei.display_orientation = s0->sei.display_orientation; in hevc_update_thread_context()
408 return decode_nal_sei_display_orientation(&s->display_orientation, gb); in decode_nal_sei_prefix()
1270 if (h->sei.display_orientation.present && in h264_export_frame_props()1271 (h->sei.display_orientation.anticlockwise_rotation || in h264_export_frame_props()1272 h->sei.display_orientation.hflip || in h264_export_frame_props()1273 h->sei.display_orientation.vflip)) { in h264_export_frame_props()1274 H264SEIDisplayOrientation *o = &h->sei.display_orientation; in h264_export_frame_props()