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Searched refs:displaytarget_unmap (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/gallium/include/frontend/
Dsw_winsys.h120 (*displaytarget_unmap)( struct sw_winsys *ws, member
/third_party/mesa3d/src/gallium/winsys/sw/null/
Dnull_sw_winsys.c147 winsys->displaytarget_unmap = null_sw_displaytarget_unmap; in null_sw_create()
/third_party/mesa3d/src/gallium/winsys/sw/hgl/
Dhgl_sw_winsys.cpp241 winsys->displaytarget_unmap = hgl_winsys_displaytarget_unmap; in hgl_create_sw_winsys()
/third_party/mesa3d/src/gallium/winsys/sw/gdi/
Dgdi_sw_winsys.c243 winsys->displaytarget_unmap = gdi_sw_displaytarget_unmap; in gdi_create_sw_winsys()
/third_party/mesa3d/src/gallium/winsys/sw/dri/
Ddri_sw_winsys.c317 ws->base.displaytarget_unmap = dri_sw_displaytarget_unmap; in dri_create_sw_winsys()
/third_party/mesa3d/src/gallium/winsys/sw/wrapper/
Dwrapper_sw_winsys.c300 wsw->base.displaytarget_unmap = wsw_dt_unmap; in wrapper_sw_winsys_wrap_pipe_screen()
/third_party/mesa3d/src/gallium/winsys/virgl/vtest/
Dvirgl_vtest_winsys.c150 vtws->sws->displaytarget_unmap(vtws->sws, res->dt); in virgl_vtest_transfer_get_internal()
353 vtws->sws->displaytarget_unmap(vtws->sws, res->dt); in virgl_vtest_resource_unmap()
/third_party/mesa3d/src/gallium/winsys/sw/xlib/
Dxlib_sw_winsys.c495 ws->base.displaytarget_unmap = xlib_displaytarget_unmap; in xlib_create_sw_winsys()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_sampler.c295 winsys->displaytarget_unmap(winsys, sp_tex->dt); in sp_sampler_view_display_target_unmap()
Dsp_texture.c468 winsys->displaytarget_unmap(winsys, spr->dt); in softpipe_transfer_unmap()
/third_party/mesa3d/src/gallium/winsys/sw/kms-dri/
Dkms_dri_sw_winsys.c525 ws->base.displaytarget_unmap = kms_sw_displaytarget_unmap; in kms_dri_create_winsys()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c544 winsys->displaytarget_unmap(winsys, lpr->dt); in llvmpipe_resource_unmap()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp781 winsys->displaytarget_unmap(winsys, res->dt); in d3d12_flush_frontbuffer()