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Searched refs:dma_address_constant64 (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/pds/
Dpvr_pds.c709 uint32_t dma_address_constant64 = 0; in pvr_pds_vertex_shader() local
1305 dma_address_constant64 = next_constant + 4; in pvr_pds_vertex_shader()
1306 dma_control_constant64 = dma_address_constant64 + 2; in pvr_pds_vertex_shader()
1324 dma_address_constant64, in pvr_pds_vertex_shader()
1333 (stream << 16) | (dma_address_constant64 >> 1); in pvr_pds_vertex_shader()
1418 /* SRC2 64-bit */ dma_address_constant64 >> 1, /* Stream in pvr_pds_vertex_shader()
1450 dma_address_constant64, in pvr_pds_vertex_shader()
1522 /* SRC2 64-bit */ dma_address_constant64 >> 1, /* Stream in pvr_pds_vertex_shader()
1557 /* SRC2 64-bit */ dma_address_constant64 >> 1, /* Stream in pvr_pds_vertex_shader()
2395 uint32_t dma_address_constant64 = 0; in pvr_pds_vertex_shader_sa() local
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