Searched refs:dmem_priv (Results 1 – 1 of 1) sorted by relevance
969 GstD3D11MemoryPrivate *dmem_priv = mem->priv; in gst_d3d11_memory_ensure_decoder_output_view() local977 if (!(dmem_priv->desc.BindFlags & D3D11_BIND_DECODER)) { in gst_d3d11_memory_ensure_decoder_output_view()979 "Need BindFlags, current flag 0x%x", dmem_priv->desc.BindFlags); in gst_d3d11_memory_ensure_decoder_output_view()984 if (dmem_priv->decoder_output_view) { in gst_d3d11_memory_ensure_decoder_output_view()985 dmem_priv->decoder_output_view->GetDesc (&desc); in gst_d3d11_memory_ensure_decoder_output_view()987 dmem_priv->decoder_handle == decoder) { in gst_d3d11_memory_ensure_decoder_output_view()993 GST_D3D11_CLEAR_COM (dmem_priv->decoder_output_view); in gst_d3d11_memory_ensure_decoder_output_view()994 GST_D3D11_CLEAR_COM (dmem_priv->decoder_handle); in gst_d3d11_memory_ensure_decoder_output_view()998 if (dmem_priv->decoder_output_view) in gst_d3d11_memory_ensure_decoder_output_view()1003 desc.Texture2D.ArraySlice = dmem_priv->subresource_index; in gst_d3d11_memory_ensure_decoder_output_view()[all …]