Searched refs:doRead (Results 1 – 16 of 16) sorted by relevance
349 var doRead = state.needReadable;350 debug('need readable', doRead);354 doRead = true;355 debug('length less than watermark', doRead);361 doRead = false;362 debug('reading or ended', doRead);365 if (doRead) {379 if (doRead && !state.reading)
56 bool doRead = canRead && (!canWrite || rnd.getBool()); in RingBuffer_selfTest() local61 if (doRead) in RingBuffer_selfTest()
109 amount = this->doRead(&tmp, 1, env); in read()121 return this->doRead(buffer, size, env); in read()127 size_t doRead(void* buffer, size_t size, JNIEnv* env) { in doRead() function in JavaInputStreamAdaptor
422 var doRead = state.needReadable;423 debug('need readable', doRead);427 doRead = true;428 debug('length less than watermark', doRead);434 doRead = false;435 debug('reading or ended', doRead);436 } else if (doRead) {
436 var doRead = state.needReadable;437 …debug('need readable', doRead); // if we currently have less than the highWaterMark, then also rea…440 doRead = true;441 debug('length less than watermark', doRead);447 doRead = false;448 debug('reading or ended', doRead);449 } else if (doRead) {
442 let doRead = state.needReadable;443 debug('need readable', doRead);447 doRead = true;448 debug('length less than watermark', doRead);455 doRead = false;456 debug('reading or ended', doRead);457 } else if (doRead) {
138 async function doRead() { function155 await doRead();
838 bool doRead(GLuint texture);1995 bool RectangleTest::doRead(GLuint texture) in doRead() function in glcts::RectangleTest3578 result &= doRead(texture); in testAllFormatsAndTypes()