Home
last modified time | relevance | path

Searched refs:draw_create_vertex_shader (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_vs.c48 vs = draw_create_vertex_shader(llvmpipe->draw, templ); in llvmpipe_create_vs_state()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c69 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.c57 draw_create_vertex_shader(struct draw_context *draw, in draw_create_vertex_shader() function
Ddraw_context.h229 draw_create_vertex_shader(struct draw_context *draw,
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c365 vs->draw_vs = draw_create_vertex_shader(draw, &new_vs); in r300_draw_init_vertex_shader()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c249 state->draw_data = draw_create_vertex_shader(softpipe->draw, &state->shader); in softpipe_create_vs_state()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_draw.c410 vp->draw = draw_create_vertex_shader(draw, &vp->pipe); in nv30_render_vbo()
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_state.c627 return draw_create_vertex_shader(i915->draw, templ); in i915_create_vs_state()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_program.c750 v->base.driver_shader = draw_create_vertex_shader(st->draw, &state); in st_create_common_variant()
/third_party/mesa3d/docs/relnotes/
D21.0.0.rst2178 - draw: add NIR support to draw_create_vertex_shader