Searched refs:draw_dirty (Results 1 – 3 of 3) sorted by relevance
391 if (nv30->draw_dirty & NV30_NEW_VIEWPORT) in nv30_render_vbo()393 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()395 if (nv30->draw_dirty & NV30_NEW_CLIP) in nv30_render_vbo()397 if (nv30->draw_dirty & NV30_NEW_ARRAYS) { in nv30_render_vbo()401 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()407 if (nv30->draw_dirty & NV30_NEW_VERTPROG) { in nv30_render_vbo()413 if (nv30->draw_dirty & NV30_NEW_VERTCONST) { in nv30_render_vbo()457 nv30->draw_dirty = 0; in nv30_render_vbo()
63 uint32_t draw_dirty; member
476 nv30->draw_dirty |= nv30->dirty; in nv30_state_validate()