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Searched refs:draw_do_flush (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c244 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_flush()
317 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterizer_state()
342 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_driver_clipping()
360 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterize_stage()
372 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_clip_state()
387 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_viewport_states()
431 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_vertex_elements()
464 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_mapped_constant_buffer()
501 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_mapped_shader_buffer()
532 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_threshold()
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Ddraw_pt_emit.c66 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit_prepare()
153 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit()
230 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit_linear()
Ddraw_pt_fetch_shade_emit.c199 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in fse_run_linear()
260 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in fse_run()
311 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in fse_run_linear_elts()
Ddraw_fs.c65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_fragment_shader()
Ddraw_pt_so_emit.c112 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_pt_so_emit_prepare()
299 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_pt_so_emit()
Ddraw_vs.c124 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_bind_vertex_shader()
Ddraw_tess.c474 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_ctrl_shader()
599 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_eval_shader()
Ddraw_private.h562 draw_do_flush(struct draw_context *draw, unsigned flags);
Ddraw_pt.c108 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_pt_arrays()
Ddraw_gs.c909 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_geometry_shader()