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Searched refs:draw_tess_eval_shader (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_tess.h75 struct draw_tess_eval_shader { struct
102 enum pipe_prim_type get_tes_output_prim(struct draw_tess_eval_shader *shader); argument
113 int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader,
127 void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader,
Ddraw_tess.c218 llvm_fetch_tes_input(struct draw_tess_eval_shader *shader, in llvm_fetch_tes_input()
272 llvm_fetch_tess_factors(struct draw_tess_eval_shader *shader, in llvm_fetch_tess_factors()
303 llvm_tes_run(struct draw_tess_eval_shader *shader, in llvm_tes_run()
320 int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader, in draw_tess_eval_shader_run()
517 struct draw_tess_eval_shader *
525 struct draw_tess_eval_shader *tes; in draw_create_tess_eval_shader()
539 tes = CALLOC_STRUCT(draw_tess_eval_shader); in draw_create_tess_eval_shader()
597 struct draw_tess_eval_shader *dtes) in draw_bind_tess_eval_shader()
611 struct draw_tess_eval_shader *dtes) in draw_delete_tess_eval_shader()
635 void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader, in draw_tes_set_current_variant()
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Ddraw_context.h49 struct draw_tess_eval_shader;
272 struct draw_tess_eval_shader *
276 struct draw_tess_eval_shader *dvs);
278 struct draw_tess_eval_shader *dvs);
Ddraw_pt_fetch_shade_pipeline_llvm.c212 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare_tes()
292 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare()
569 struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader; in llvm_pipeline_generic()
Ddraw_llvm.h830 struct draw_tess_eval_shader base;
882 llvm_tess_eval_shader(struct draw_tess_eval_shader *tes) in llvm_tess_eval_shader()
Ddraw_prim_assembler.c62 const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in needs_primid()
Ddraw_private.h361 struct draw_tess_eval_shader *tess_eval_shader;
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state.h93 struct draw_tess_eval_shader *dtes;