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Searched refs:draw_variant (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c3206 state->dirty.draw_variant = true; in pvr_update_draw_state()
4337 state->dirty.draw_base_instance || state->dirty.draw_variant; in pvr_emit_dirty_vdm_state()
4344 state->dirty.draw_variant; in pvr_emit_dirty_vdm_state()
4492 state->dirty.draw_variant || state->dirty.draw_base_instance) { in pvr_validate_draw_state()
4562 state->dirty.draw_variant = false; in pvr_validate_draw_state()
Dpvr_private.h886 bool draw_variant : 1; member