Searched refs:drawcall_count (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderBarrier.cpp | 249 glw::GLint drawcall_count = 0; in iterate() local 255 …getDrawCallArgs(&drawcall_mode, &drawcall_count, &tf_mode, &n_patch_vertices, &drawcall_n_instance… in iterate() 271 gl.drawArrays(drawcall_mode, 0 /* first */, drawcall_count); in iterate() 277 gl.drawArraysInstanced(drawcall_mode, 0 /* first */, drawcall_count, drawcall_n_instances); in iterate()
|
D | esextcTessellationShaderTessellation.cpp | 1367 …glw::GLint drawcall_count = run.n_patch_vertices * run.drawcall_count_multiplier + run.n_restart_… in iterate() local 1378 gl.drawElementsInstanced(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, in iterate() 1385 … gl.drawElements(m_glExtTokens.PATCHES, drawcall_count, GL_UNSIGNED_BYTE, DE_NULL); /* indices */ in iterate() 1394 drawcall_count, run.n_instances); in iterate() 1400 drawcall_count); in iterate()
|
/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_autotune.c | 476 if (cmd_buffer->state.rp.drawcall_count > 5) in fallback_use_bypass() 500 if (!state->rp.drawcall_count) in estimate_drawcall_bandwidth() 505 state->rp.drawcall_bandwidth_per_sample_sum / state->rp.drawcall_count; in estimate_drawcall_bandwidth() 580 cmd_buffer->state.rp.drawcall_count; in tu_autotune_use_bypass() 584 cmd_buffer->state.rp.drawcall_count, in tu_autotune_use_bypass()
|
D | tu_cmd_buffer.h | 269 uint32_t drawcall_count; member
|
D | tu_cmd_buffer.c | 3403 dst->drawcall_count += src->drawcall_count; in tu_render_pass_state_merge() 4369 cmd->state.rp.drawcall_count++; in tu6_draw_common()
|