Searched refs:driver_workarounds (Results 1 – 8 of 8) sorted by relevance
591 return !screen->driver_workarounds.depth_clip_control_missing; in zink_get_param()2090 screen->driver_workarounds.implicit_sync = true; in init_driver_workarounds()2099 screen->driver_workarounds.implicit_sync = false; in init_driver_workarounds()2105 screen->driver_workarounds.color_write_missing = in init_driver_workarounds()2109 … screen->driver_workarounds.depth_clip_control_missing = !screen->info.have_EXT_depth_clip_control; in init_driver_workarounds()2121 screen->driver_workarounds.z24_unscaled_bias = 1<<23; in init_driver_workarounds()2123 screen->driver_workarounds.z24_unscaled_bias = 1<<24; in init_driver_workarounds()2125 screen->driver_workarounds.z16_unscaled_bias = 1<<15; in init_driver_workarounds()2127 screen->driver_workarounds.z16_unscaled_bias = 1<<16; in init_driver_workarounds()
167 if (!screen->driver_workarounds.depth_clip_control_missing && !hw_rast_state->clip_halfz) in zink_create_gfx_pipeline()259 if (!screen->driver_workarounds.color_write_missing) in zink_create_gfx_pipeline()
216 } driver_workarounds; member
143 …return ctx->disable_color_writes && zink_screen(ctx->base.screen)->driver_workarounds.color_write_… in zink_use_dummy_attachments()
655 if (!screen->driver_workarounds.depth_clip_control_missing) in zink_bind_rasterizer_state()
642 if (screen->driver_workarounds.implicit_sync && cdt->type != KOPPER_WIN32) { in kopper_present()
2668 if (!screen->driver_workarounds.color_write_missing) { in reapply_color_write()2795 if (zink_screen(ctx->base.screen)->driver_workarounds.color_write_missing) { in zink_set_color_write_enables()2918 …ctx->depth_bias_scale_factor = zink_screen(ctx->base.screen)->driver_workarounds.z16_unscaled_bias; in zink_set_framebuffer_state()2924 …ctx->depth_bias_scale_factor = zink_screen(ctx->base.screen)->driver_workarounds.z24_unscaled_bias; in zink_set_framebuffer_state()
2105 … if (!zink_vs_key_base(key)->clip_halfz && screen->driver_workarounds.depth_clip_control_missing) { in zink_shader_compile()