Searched refs:du2 (Results 1 – 1 of 1) sorted by relevance
754 Float4 du2; in blendTexture() local757 du2 = du; in blendTexture()763 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture()764 dv += du2; in blendTexture()779 Float4 du2; in blendTexture() local782 du2 = du; in blendTexture()789 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture()790 dv += du2; in blendTexture()1696 Float4 du2 = du; in TEXBEM() local1703 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in TEXBEM()[all …]