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Searched refs:dynamic_buffer_count (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_private.h655 uint32_t dynamic_buffer_count; member
749 uint32_t dynamic_buffer_count; member
Ddzn_cmd_buffer.c2329 uint32_t dynamic_buffer_count = pipeline->sets[s].dynamic_buffer_count; in dzn_cmd_buffer_update_heaps() local
2330 for (uint32_t o = 0; o < dynamic_buffer_count; o++) { in dzn_cmd_buffer_update_heaps()
3759 uint32_t dynamic_buffer_count = playout->sets[idx].dynamic_buffer_count; in dzn_CmdBindDescriptorSets() local
3760 if (dynamic_buffer_count) { in dzn_CmdBindDescriptorSets()
3761 assert(dynamicOffsetCount >= dynamic_buffer_count); in dzn_CmdBindDescriptorSets()
3763 for (uint32_t j = 0; j < dynamic_buffer_count; j++) in dzn_CmdBindDescriptorSets()
3766 dynamicOffsetCount -= dynamic_buffer_count; in dzn_CmdBindDescriptorSets()
3767 pDynamicOffsets += dynamic_buffer_count; in dzn_CmdBindDescriptorSets()
Ddzn_descriptor_set.c593 layout->sets[j].dynamic_buffer_count = set_layout->dynamic_buffers.count; in dzn_pipeline_layout_create()
/third_party/mesa3d/src/imagination/vulkan/
Dpvr_private.h458 uint32_t dynamic_buffer_count; member
Dpvr_descriptor_set.c557 layout->dynamic_buffer_count += binding->descriptorCount; in pvr_CreateDescriptorSetLayout()