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Searched refs:eliminate (Results 1 – 25 of 229) sorted by relevance

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/third_party/vk-gl-cts/external/amber/src/tests/cases/
Ddebugger_hlsl_basic_fragment.amber63 --eliminate-dead-functions
69 --eliminate-dead-functions
Ddebugger_hlsl_basic_vertex.amber90 --eliminate-dead-functions
96 --eliminate-dead-functions
Ddebugger_hlsl_shadowed_vars.amber103 --eliminate-dead-functions
/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_psi_ops.cpp47 eliminate(n); in visit()
138 bool psi_ops::eliminate(node& n) { in eliminate() function in r600_sb::psi_ops
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_FUCHSIA_external_memory.txt23 This memory sharing can eliminate copies of memory buffers when different
DVK_FUCHSIA_external_memory.adoc23 This memory sharing can eliminate copies of memory buffers when different
/third_party/skia/third_party/externals/oboe/apps/OboeTester/docs/
DUsage.md37 If you use headphones then you can eliminate the latency caused by speaker protection.
38 If you use USB-MIDI input then you can eliminate the latency due to the touch screen, which is arou…
/third_party/skia/third_party/externals/spirv-cross/
Dtest_shaders.py505 def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, fla… argument
532 if eliminate:
714 eliminate = shader_is_eliminate_dead_variables(shader[1])
725 …lkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flat…
/third_party/pulseaudio/
Dtodo2 - Use own name mangling scheme instead of ltdl's, which will eliminate the
/third_party/mesa3d/docs/relnotes/
D20.1.1.rst52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
D20.0.8.rst37 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
40 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Sparc/
DREADME.txt54 * Implement frame pointer elimination, e.g. eliminate save/restore for
/third_party/ffmpeg/libavfilter/x86/
Dvf_hqdn3d.asm90 …shr t0d, 16-%1 ; could eliminate this by storing from t0h, but only with some contraints on reg…
/third_party/flutter/skia/third_party/externals/icu/source/config/
Dmh-solaris113 BIR_LDFLAGS= -Wl,-M,$(NAME).map -Wl,-B,symbolic -Wl,-B,eliminate
/third_party/icu/icu4c/source/config/
Dmh-solaris113 BIR_LDFLAGS= -Wl,-M,$(NAME).map -Wl,-B,symbolic -Wl,-B,eliminate
/third_party/skia/third_party/externals/icu/source/config/
Dmh-solaris113 BIR_LDFLAGS= -Wl,-M,$(NAME).map -Wl,-B,symbolic -Wl,-B,eliminate
/third_party/libwebsockets/lib/drivers/
DREADME.md20 LWS drivers provide a thin wrapper to eliminate the OS dependencies while
/third_party/node/deps/cares/
DMakefile.Watcom45 LFLAGS = option quiet, map, caseexact, eliminate
/third_party/spirv-tools/
DCHANGES22 - Add structs to eliminate dead input components (#4894)
24 - Fix ADCE to not eliminate top level DebugInfo instructions (#4889)
421 - Preserve debug info in eliminate-dead-functions (#3251)
768 - #2204: Fix eliminate common uniform to place OpPhi instructions correctly.
1064 --eliminate-local-single-block
1065 --eliminate-local-single-store
1066 --eliminate-local-multi-store
1068 also invoke the --eliminate-dead-code-aggressive transform.
1076 instructions it can eliminate (combinators). (PR #1268)
1107 - Add pass to eliminate dead insertions.
[all …]
/third_party/mbedtls/tests/scripts/
Dtest_zeroize.gdb41 # eliminate the mbedtls_platform_zeroize() call. If this does not occur, then
/third_party/glslang/
DCHANGES.md43 * Add eliminate-dead-input-components to -Os
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/
DCHANGES313 - Preserve debug info in eliminate-dead-functions (#3251)
660 - #2204: Fix eliminate common uniform to place OpPhi instructions correctly.
956 --eliminate-local-single-block
957 --eliminate-local-single-store
958 --eliminate-local-multi-store
960 also invoke the --eliminate-dead-code-aggressive transform.
968 instructions it can eliminate (combinators). (PR #1268)
999 - Add pass to eliminate dead insertions.
1169 - Add eliminate-dead-function transform
1180 - Dead branch elimination now can eliminate entire selection constructs
/third_party/skia/third_party/externals/spirv-tools/
DCHANGES313 - Preserve debug info in eliminate-dead-functions (#3251)
660 - #2204: Fix eliminate common uniform to place OpPhi instructions correctly.
956 --eliminate-local-single-block
957 --eliminate-local-single-store
958 --eliminate-local-multi-store
960 also invoke the --eliminate-dead-code-aggressive transform.
968 instructions it can eliminate (combinators). (PR #1268)
999 - Add pass to eliminate dead insertions.
1169 - Add eliminate-dead-function transform
1180 - Dead branch elimination now can eliminate entire selection constructs
/third_party/popt/
DCHANGES42 - jbj: fix: eliminate dead code (CID#5).
72 - jbj: use stpcpy to eliminate sprintf calls everywhere but popthelp.c
/third_party/skia/third_party/externals/opengl-registry/extensions/SGI/
Dakeley_future_extensions.txt22 necessary?) If we do this, then eliminate the "null" texture

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