Searched refs:enabledCount (Results 1 – 5 of 5) sorted by relevance
150 void GrGLAttribArrayState::enableVertexArrays(const GrGLGpu* gpu, int enabledCount, in enableVertexArrays() argument152 SkASSERT(enabledCount <= fAttribArrayStates.count()); in enableVertexArrays()154 if (!fEnableStateIsValid || enabledCount != fNumEnabledArrays) { in enableVertexArrays()156 for (int i = firstIdxToEnable; i < enabledCount; ++i) { in enableVertexArrays()161 for (int i = enabledCount; i < endIdxToDisable; ++i) { in enableVertexArrays()165 fNumEnabledArrays = enabledCount; in enableVertexArrays()
52 void enableVertexArrays(const GrGLGpu*, int enabledCount,
144 void GrGLAttribArrayState::enableVertexArrays(const GrGLGpu* gpu, int enabledCount, in enableVertexArrays() argument146 SkASSERT(enabledCount <= fAttribArrayStates.count()); in enableVertexArrays()148 if (!fEnableStateIsValid || enabledCount != fNumEnabledArrays) { in enableVertexArrays()150 for (int i = firstIdxToEnable; i < enabledCount; ++i) { in enableVertexArrays()155 for (int i = enabledCount; i < endIdxToDisable; ++i) { in enableVertexArrays()159 fNumEnabledArrays = enabledCount; in enableVertexArrays()
1189 const size_t enabledCount = enabledMask.count(); in setBlendEnabledIndexed() local1195 if (enabledCount < diffCount && enabledCount <= disabledCount) in setBlendEnabledIndexed()1200 else if (disabledCount < diffCount && disabledCount <= enabledCount) in setBlendEnabledIndexed()