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Searched refs:etna_bo_new (Results 1 – 11 of 11) sorted by relevance

/third_party/libdrm/tests/etnaviv/
Detnaviv_bo_cache_test.c47 bo = tmp = etna_bo_new(dev, 0x100, ETNA_BO_UNCACHED); in test_cache()
52 tmp = etna_bo_new(dev, 0x100, ETNA_BO_UNCACHED); in test_cache()
66 bo = etna_bo_new(dev, 15, ETNA_BO_UNCACHED); in test_size_rounding()
70 bo = etna_bo_new(dev, 4096, ETNA_BO_UNCACHED); in test_size_rounding()
74 bo = etna_bo_new(dev, 4100, ETNA_BO_UNCACHED); in test_size_rounding()
Detnaviv_2d_test.c246 bmp = etna_bo_new(dev, bmp_size, ETNA_BO_UNCACHED); in main()
/third_party/mesa3d/src/etnaviv/drm/tests/
Detnaviv_bo_cache_test.c46 bo = tmp = etna_bo_new(dev, 0x100, ETNA_BO_UNCACHED); in test_cache()
51 tmp = etna_bo_new(dev, 0x100, ETNA_BO_UNCACHED); in test_cache()
65 bo = etna_bo_new(dev, 15, ETNA_BO_UNCACHED); in test_size_rounding()
69 bo = etna_bo_new(dev, 4096, ETNA_BO_UNCACHED); in test_size_rounding()
73 bo = etna_bo_new(dev, 4100, ETNA_BO_UNCACHED); in test_size_rounding()
/third_party/libdrm/etnaviv/
Detnaviv-symbols.txt13 etna_bo_new
Detnaviv_drmif.h116 struct etna_bo *etna_bo_new(struct etna_device *dev,
Detnaviv_bo.c98 drm_public struct etna_bo *etna_bo_new(struct etna_device *dev, uint32_t size, in etna_bo_new() function
/third_party/mesa3d/src/etnaviv/drm/
Detnaviv_drmif.h126 struct etna_bo *etna_bo_new(struct etna_device *dev,
Detnaviv_bo.c186 struct etna_bo *etna_bo_new(struct etna_device *dev, uint32_t size, in etna_bo_new() function
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_resource.c121 rt_ts = etna_bo_new(screen->dev, rt_ts_size, DRM_ETNA_GEM_CACHE_WC); in etna_screen_resource_alloc_ts()
296 rsc->bo = etna_bo_new(screen->dev, size, flags); in etna_resource_alloc()
Detnaviv_screen.c1151 screen->dummy_rt_reloc.bo = etna_bo_new(screen->dev, 64 * 64 * 4, in etna_screen_create()
1163 screen->dummy_desc_reloc.bo = etna_bo_new(screen->dev, 0x100, in etna_screen_create()
Detnaviv_shader.c49 v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_WC); in etna_icache_upload_shader()