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Searched refs:expAdjustment (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DAPFloat.cpp2389 int expAdjustment; in convertFromHexadecimalString() local
2397 expAdjustment = static_cast<int>(dot - firstSignificantDigit); in convertFromHexadecimalString()
2398 if (expAdjustment < 0) in convertFromHexadecimalString()
2399 expAdjustment++; in convertFromHexadecimalString()
2400 expAdjustment = expAdjustment * 4 - 1; in convertFromHexadecimalString()
2404 expAdjustment += semantics->precision; in convertFromHexadecimalString()
2405 expAdjustment -= partsCount * integerPartWidth; in convertFromHexadecimalString()
2408 auto ExpOrErr = totalExponent(p + 1, end, expAdjustment); in convertFromHexadecimalString()