Searched refs:expected_n_num_layers (Results 1 – 2 of 2) sorted by relevance
276 glw::GLint expected_n_num_layers; member292 expected_n_num_layers = 0; in _test_run()
2838 new_test_run.expected_n_num_layers = 1; in initTestRuns()2849 new_test_run.expected_n_num_layers = texture_height; in initTestRuns()2857 new_test_run.expected_n_num_layers = 6; in initTestRuns()2873 new_test_run.expected_n_num_layers = texture_depth; in initTestRuns()2898 new_test_run.expected_n_num_layers = texture_depth; in initTestRuns()2908 new_test_run.expected_n_num_layers = actual_texture_depth; in initTestRuns()3001 new_test_run.expected_n_num_layers = parent_num_layers - n_min_layer; in initTestRuns()3005 new_test_run.expected_n_num_layers = n_num_layers; in initTestRuns()3207 …if (de::abs(query_texture_view_num_layers_value_float - (float)test_run.expected_n_num_layers) > e… in iterate()3211 << "(expected: " << test_run.expected_n_num_layers in iterate()[all …]