Searched refs:fActiveVerb (Results 1 – 1 of 1) sorted by relevance
813 int fActiveVerb; member in AAGeometryView839 , fActiveVerb(-1) in AAGeometryView()1082 if (activeOnly && counter != fActiveVerb && counter - 1 != fActiveVerb in draw_bisects()1083 && counter + 1 != fActiveVerb in draw_bisects()1084 && (fActiveVerb != 1 || counter != fPath.countVerbs())) { in draw_bisects()1189 if (++counter < fActiveVerb) { in draw_segment()1541 canvas->drawPath(fPath, fActiveVerb >= 0 ? fLightSkeletonPaint : fSkeletonPaint); in onDrawContent()1543 if (fActiveVerb >= 0) { in onDrawContent()1547 draw_bisects(canvas, fActiveVerb >= 0); in onDrawContent()1550 if (fActiveVerb >= 0) { in onDrawContent()[all …]