Searched refs:fAtt (Results 1 – 1 of 1) sorted by relevance
435 else if (const TextureFlatAttachment* const fAtt = in attachAttachment() local437 gl.framebufferTexture2D(fAtt->target, attPoint, in attachAttachment()438 fAtt->texTarget, fAtt->imageName, fAtt->level); in attachAttachment()723 if (const TextureFlatAttachment* const fAtt = in logAttachment() local725 logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget)); in logAttachment()