Searched refs:fCanUseFragCoord (Results 1 – 8 of 8) sorted by relevance
37 fCanUseFragCoord = true; in GrShaderCaps()113 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()159 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
128 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()276 bool fCanUseFragCoord : 1; variable
36 fCanUseFragCoord = true; in GrShaderCaps()120 writer->appendBool("Can use gl_FragCoord", fCanUseFragCoord); in dumpJSON()174 SkASSERT(fCanUseFragCoord); in applyOptionsOverrides()
148 bool canUseFragCoord() const { return fCanUseFragCoord; } in canUseFragCoord()311 bool fCanUseFragCoord : 1; variable
225 bool fCanUseFragCoord = true; variable227 return fCanUseFragCoord; in canUseFragCoord()324 result->fCanUseFragCoord = false; in CannotUseFragCoord()
334 result->fCanUseFragCoord = false; in CannotUseFragCoord()
3398 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()3403 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()
3952 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()3957 shaderCaps->fCanUseFragCoord = false; in applyDriverCorrectnessWorkarounds()