Searched refs:fClamp (Results 1 – 4 of 4) sorted by relevance
90 switch (bicubicEffect.fClamp) { in emitCode()205 , fClamp(clamp) { in GrBicubicEffect()214 , fClamp(that.fClamp) {} in GrBicubicEffect()217 uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2); in onAddToKey()228 fClamp == that.fClamp && in onIsEqual()
680 const auto& c = te.fClamp; in onSetData()765 , fClamp(sampling.fShaderClamp) in GrTextureEffect()780 , fClamp(src.fClamp) in GrTextureEffect()
125 Clamp fClamp; variable
162 SkRect fClamp; variable