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Searched refs:fCommandEncoder (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/experimental/graphite/src/mtl/
DMtlRenderCommandEncoder.h32 [(*fCommandEncoder) setLabel:label]; in setLabel()
36 [(*fCommandEncoder) pushDebugGroup:string]; in pushDebugGroup()
39 [(*fCommandEncoder) popDebugGroup]; in popDebugGroup()
42 [(*fCommandEncoder) insertDebugSignpost:string]; in insertDebugSignpost()
47 [(*fCommandEncoder) setRenderPipelineState:pso]; in setRenderPipelineState()
54 [(*fCommandEncoder) setTriangleFillMode:fillMode]; in setTriangleFillMode()
60 [(*fCommandEncoder) setFrontFacingWinding:winding]; in setFrontFacingWinding()
64 [(*fCommandEncoder) setViewport:viewport]; in setViewport()
76 [(*fCommandEncoder) setVertexBuffer:buffer in setVertexBuffer()
87 [(*fCommandEncoder) setVertexBufferOffset:offset in setVertexBufferOffset()
[all …]
DMtlBlitCommandEncoder.h32 [(*fCommandEncoder) pushDebugGroup:string]; in pushDebugGroup()
35 [(*fCommandEncoder) popDebugGroup]; in popDebugGroup()
39 [(*fCommandEncoder) synchronizeResource: buffer]; in synchronizeResource()
48 [(*fCommandEncoder) copyFromTexture: texture in copyFromTexture()
60 [(*fCommandEncoder) endEncoding]; in endEncoding()
65 : fCommandEncoder(std::move(encoder)) {} in BlitCommandEncoder()
67 sk_cfp<id<MTLBlitCommandEncoder>> fCommandEncoder; variable
/third_party/skia/src/gpu/mtl/
DGrMtlRenderCommandEncoder.h33 [fCommandEncoder setLabel:label]; in setLabel()
37 [fCommandEncoder pushDebugGroup:string]; in pushDebugGroup()
40 [fCommandEncoder popDebugGroup]; in popDebugGroup()
43 [fCommandEncoder insertDebugSignpost:string]; in insertDebugSignpost()
48 [fCommandEncoder setRenderPipelineState:pso]; in setRenderPipelineState()
55 [fCommandEncoder setTriangleFillMode:fillMode]; in setTriangleFillMode()
61 [fCommandEncoder setFrontFacingWinding:winding]; in setFrontFacingWinding()
65 [fCommandEncoder setViewport:viewport]; in setViewport()
76 [fCommandEncoder setVertexBuffer:buffer in setVertexBuffer()
86 [fCommandEncoder setVertexBufferOffset:offset in setVertexBufferOffset()
[all …]