Searched refs:fCommandEncoder (Results 1 – 3 of 3) sorted by relevance
32 [(*fCommandEncoder) setLabel:label]; in setLabel()36 [(*fCommandEncoder) pushDebugGroup:string]; in pushDebugGroup()39 [(*fCommandEncoder) popDebugGroup]; in popDebugGroup()42 [(*fCommandEncoder) insertDebugSignpost:string]; in insertDebugSignpost()47 [(*fCommandEncoder) setRenderPipelineState:pso]; in setRenderPipelineState()54 [(*fCommandEncoder) setTriangleFillMode:fillMode]; in setTriangleFillMode()60 [(*fCommandEncoder) setFrontFacingWinding:winding]; in setFrontFacingWinding()64 [(*fCommandEncoder) setViewport:viewport]; in setViewport()76 [(*fCommandEncoder) setVertexBuffer:buffer in setVertexBuffer()87 [(*fCommandEncoder) setVertexBufferOffset:offset in setVertexBufferOffset()[all …]
32 [(*fCommandEncoder) pushDebugGroup:string]; in pushDebugGroup()35 [(*fCommandEncoder) popDebugGroup]; in popDebugGroup()39 [(*fCommandEncoder) synchronizeResource: buffer]; in synchronizeResource()48 [(*fCommandEncoder) copyFromTexture: texture in copyFromTexture()60 [(*fCommandEncoder) endEncoding]; in endEncoding()65 : fCommandEncoder(std::move(encoder)) {} in BlitCommandEncoder()67 sk_cfp<id<MTLBlitCommandEncoder>> fCommandEncoder; variable
33 [fCommandEncoder setLabel:label]; in setLabel()37 [fCommandEncoder pushDebugGroup:string]; in pushDebugGroup()40 [fCommandEncoder popDebugGroup]; in popDebugGroup()43 [fCommandEncoder insertDebugSignpost:string]; in insertDebugSignpost()48 [fCommandEncoder setRenderPipelineState:pso]; in setRenderPipelineState()55 [fCommandEncoder setTriangleFillMode:fillMode]; in setTriangleFillMode()61 [fCommandEncoder setFrontFacingWinding:winding]; in setFrontFacingWinding()65 [fCommandEncoder setViewport:viewport]; in setViewport()76 [fCommandEncoder setVertexBuffer:buffer in setVertexBuffer()86 [fCommandEncoder setVertexBufferOffset:offset in setVertexBufferOffset()[all …]