Searched refs:fCurrentAnimatorScope (Results 1 – 17 of 17) sorted by relevance
/third_party/skia/modules/skottie/src/layers/shapelayer/ |
D | ShapeLayer.cpp | 297 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape() 305 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape() 344 fCurrentAnimatorScope->insert(fCurrentAnimatorScope->begin() + ctx->fCommittedAnimators, in attachShape() 365 fCurrentAnimatorScope->size()); in attachShapeLayer() 372 SkASSERT(shapeCtx.fCommittedAnimators <= fCurrentAnimatorScope->size()); in attachShapeLayer() 373 fCurrentAnimatorScope->resize(shapeCtx.fCommittedAnimators); in attachShapeLayer()
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/third_party/skia/modules/skottie/src/ |
D | SkottiePriv.h | 104 , fPrevScope(fBuilder->fCurrentAnimatorScope) { in AutoScope() 105 fBuilder->fCurrentAnimatorScope = &fCurrentScope; in AutoScope() 109 fBuilder->fCurrentAnimatorScope = fPrevScope; in release() 129 fCurrentAnimatorScope->push_back(std::move(adapter)); in attachDiscardableAdapter() 249 mutable AnimatorScope* fCurrentAnimatorScope; variable
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D | Transform.cpp | 136 fCurrentAnimatorScope->push_back(adapter); in attachMatrix2D() 205 fCurrentAnimatorScope->push_back(adapter); in attachMatrix3D()
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D | Layer.cpp | 518 const auto has_animators = !abuilder.fCurrentAnimatorScope->empty(); in buildRenderTree() 520 ? abuilder.fCurrentAnimatorScope->size() in buildRenderTree() 540 abuilder.fCurrentAnimatorScope->push_back(std::move(controller)); in buildRenderTree()
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D | Camera.cpp | 127 fCurrentAnimatorScope->push_back(adapter); in attachCamera()
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D | Skottie.cpp | 144 fCurrentAnimatorScope->push_back(adapter); in attachOpacity()
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/third_party/flutter/skia/modules/skottie/src/ |
D | SkottiePriv.h | 102 , fPrevScope(fBuilder->fCurrentAnimatorScope) { in AutoScope() 103 fBuilder->fCurrentAnimatorScope = &fCurrentScope; in AutoScope() 107 fBuilder->fCurrentAnimatorScope = fPrevScope; in release() 135 fCurrentAnimatorScope->push_back(std::move(adapter)); in attachDiscardableAdapter() 229 mutable AnimatorScope* fCurrentAnimatorScope; variable
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D | SkottieAnimator.cpp | 432 return BindPropertyImpl(jv, this, fCurrentAnimatorScope, std::move(apply), noop); in bindProperty() 443 ? BindSplitPositionProperty(jv, this, fCurrentAnimatorScope, std::move(apply), noop) in bindProperty() 444 : BindPropertyImpl(jv, this, fCurrentAnimatorScope, std::move(apply), noop); in bindProperty() 451 return BindPropertyImpl(jv, this, fCurrentAnimatorScope, std::move(apply), noop); in bindProperty() 458 return BindPropertyImpl(jv, this, fCurrentAnimatorScope, std::move(apply), noop); in bindProperty()
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D | Layer.cpp | 442 const auto transform_animator_count = fCurrentAnimatorScope->size(); in attachLayer() 490 const auto has_animators = !fCurrentAnimatorScope->empty(); in attachLayer() 511 fCurrentAnimatorScope->push_back(std::move(controller)); in attachLayer()
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D | Composition.cpp | 81 fCurrentAnimatorScope->push_back( in attachNestedAnimation()
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/third_party/flutter/skia/modules/skottie/src/layers/ |
D | ShapeLayer.cpp | 645 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape() 653 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape() 692 fCurrentAnimatorScope->insert(fCurrentAnimatorScope->begin() + ctx->fCommittedAnimators, in attachShape() 713 fCurrentAnimatorScope->size()); in attachShapeLayer() 720 SkASSERT(shapeCtx.fCommittedAnimators <= fCurrentAnimatorScope->size()); in attachShapeLayer() 721 fCurrentAnimatorScope->resize(shapeCtx.fCommittedAnimators); in attachShapeLayer()
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D | PrecompLayer.cpp | 83 fCurrentAnimatorScope->push_back(std::move(time_mapper)); in attachPrecompLayer()
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D | ImageLayer.cpp | 82 fCurrentAnimatorScope->push_back(sk_make_sp<MultiFrameAnimator>(asset_info->fAsset, in attachImageAsset()
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D | TextLayer.cpp | 306 fCurrentAnimatorScope->push_back(std::move(alist)); in attachTextLayer()
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/third_party/skia/modules/skottie/src/layers/ |
D | PrecompLayer.cpp | 159 fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate)); in attachExternalPrecompLayer() 205 fCurrentAnimatorScope->push_back(std::move(time_mapper)); in attachPrecompLayer()
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D | AudioLayer.cpp | 68 fCurrentAnimatorScope->push_back( in attachAudioLayer()
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D | FootageLayer.cpp | 123 fCurrentAnimatorScope->push_back(sk_make_sp<FootageAnimator>(asset_info->fAsset, in attachFootageAsset()
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