Searched refs:fCurrentVertexStride (Results 1 – 8 of 8) sorted by relevance
149 fCurrentVertexStride = mtlPipeline->vertexStride();228 fActiveRenderCommandEncoder->setVertexBufferOffset(baseVertex * fCurrentVertexStride,255 fActiveRenderCommandEncoder->setVertexBufferOffset(baseVertex * fCurrentVertexStride,
85 size_t fCurrentVertexStride = 0; variable
79 size_t fCurrentVertexStride; variable
83 fCurrentVertexStride = programInfo.geomProc().vertexStride();386 fCurrentVertexStride * baseVertex, 0);
300 fCurrentVertexStride = 0; in onReset()375 fCurrentVertexStride != vertexStride || in setVertexBuffers()380 fCurrentVertexStride = vertexStride; in setVertexBuffers()
220 size_t fCurrentVertexStride = 0; variable
137 size_t fCurrentVertexStride; variable
102 fCurrentVertexStride = primProc.vertexStride();387 this->bindGeometry(vertexBuffer, fCurrentVertexStride*baseVertex, nullptr);