Searched refs:fDirectContext (Results 1 – 3 of 3) sorted by relevance
80 fDirectContext = GrDirectContext::MakeVulkan(fBackendContext); in init()81 if (!fDirectContext) { in init()91 if (fDirectContext) { in cleanup()92 fDirectContext->flushAndSubmit(true); in cleanup()95 fDirectContext.reset(); in cleanup()
34 GrDirectContext* directContext() { return fDirectContext.get(); } in directContext()65 sk_sp<GrDirectContext> fDirectContext; variable
114 GrDirectContext* directContext() override { return fDirectContext; } in directContext()140 GrDirectContext* fDirectContext = nullptr; member in EGLTestHelper145 fDirectContext = fGLESContextInfo.directContext(); in init()147 if (!fDirectContext || !fGLCtx) { in init()252 fDirectContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()269 sk_sp<SkImage> image = SkImage::MakeFromTexture(fDirectContext, in importHardwareBufferForRead()297 sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(fDirectContext, in importHardwareBufferForWrite()408 fDirectContext.reset(); in cleanup()439 if (!fDirectContext) { in doClientSync()443 fDirectContext->submit(true); in doClientSync()[all …]