Searched refs:fEndScissorSubBatchIdx (Results 1 – 2 of 2) sorted by relevance
223 int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx; in closeCurrentBatch()226 const auto& lastScissorSubBatch = fScissorSubBatches[lastBatch.fEndScissorSubBatchIdx - 1]; in closeCurrentBatch()310 SkASSERT(fBatches.back().fEndScissorSubBatchIdx == fScissorSubBatches.count()); in prepareToDraw()556 SkASSERT(previousBatch.fEndScissorSubBatchIdx > 0); in drawPrimitives()557 SkASSERT(batch.fEndScissorSubBatchIdx <= fScissorSubBatches.count()); in drawPrimitives()559 for (int i = previousBatch.fEndScissorSubBatchIdx; i < batch.fEndScissorSubBatchIdx; ++i) { in drawPrimitives()
94 int fEndScissorSubBatchIdx; member