Searched refs:fFBFetchColorName (Results 1 – 9 of 9) sorted by relevance
265 const char* fFBFetchColorName = nullptr; variable267 return fFBFetchColorName; in fbFetchColorName()345 result->fFBFetchColorName = "gl_LastFragData[0]"; in FramebufferFetchSupport()
63 const char* fbFetchColorName() const { return fFBFetchColorName; } in fbFetchColorName()298 const char* fFBFetchColorName; variable
72 fFBFetchColorName = nullptr; in GrShaderCaps()
64 const char* fbFetchColorName() const { return fFBFetchColorName; } in fbFetchColorName()341 const char* fFBFetchColorName; variable
77 fFBFetchColorName = nullptr; in GrShaderCaps()
878 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()885 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()892 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()901 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
812 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()819 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()826 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()
387 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader
508 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader