Searched refs:fFBFetchSupport (Results 1 – 10 of 10) sorted by relevance
23 fFBFetchSupport = false; in GrShaderCaps()107 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()198 fFBFetchSupport = false; in applyOptionsOverrides()
58 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()279 bool fFBFetchSupport : 1; variable
92 bool fFBFetchSupport = false; variable94 return fFBFetchSupport; in fbFetchSupport()344 result->fFBFetchSupport = true; in FramebufferFetchSupport()
57 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()247 bool fFBFetchSupport : 1; variable
25 fFBFetchSupport = false; in GrShaderCaps()102 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()
326 result->fFBFetchSupport = false; in VariousCaps()
717 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()811 shaderCaps->fFBFetchSupport = true; in initGLSL()818 shaderCaps->fFBFetchSupport = true; in initGLSL()825 shaderCaps->fFBFetchSupport = true; in initGLSL()3320 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()3362 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { in applyDriverCorrectnessWorkarounds()
783 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()877 shaderCaps->fFBFetchSupport = true; in initGLSL()884 shaderCaps->fFBFetchSupport = true; in initGLSL()891 shaderCaps->fFBFetchSupport = true; in initGLSL()900 shaderCaps->fFBFetchSupport = true; in initGLSL()3844 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()3892 if (shaderCaps->fFBFetchSupport && ctxInfo.vendor() == GrGLVendor::kQualcomm) { in applyDriverCorrectnessWorkarounds()
385 shaderCaps->fFBFetchSupport = true;390 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
506 shaderCaps->fFBFetchSupport = true;511 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;